Notable examples of Star Destroyers include the precursor Venator-class Star Destroyer ( prequel trilogy), the ubiquitous Imperial-class Star Destroyer ( original trilogy), and the recent Xyston-class Star Destroyer ( sequel trilogy). Ī single Star Destroyer could project considerable influence over a solar system in the name of the Empire: each can be deployed individually as both a forward operating base and as mobile weapon systems platform responsible for safeguarding multiple planets, trade routes, and systems, and carried enough firepower to subdue an entire planetary system or annihilate a small rebel fleet. Star Destroyers were produced by Kuat Drive Yards and serve as "the signature vessel of the fleet" for the Galactic Republic, Galactic Empire, the First Order, and the Sith Eternal in numerous published works including film, television, novels, comics, and video games.
Star Destroyers are capital ships in the fictional Star Wars universe. Pirates/pirate factions could ambush enemies with (initially) cloaked ships.Įnemies could be fooled to attack, only to be trapped and be overwhelmed by the target's true firepower.Ĭonvoys (if added) could trap attackers until reinforcements arrive.Large armed Imperial starships that are often the centerpiece of attacks on rebels Random scenarios where this could be used: >The user may be painting a target on their head. >Faster ships can outrun generating ships, and should have no trouble escaping generating stations. More generator blocks: Higher max range.Īdditional idea: A waypoint could be used to reveal the location of the generator. Power would then be drained based on distance, movement and ship size.
Idea 2: The generator could be used to manually "toggle" the blocking of specific ships. Fast ships could easily escape the generator and make the jump. Idea 1: Activating the generator could simply create a large area of effect, in which any jumping ships would be taken out of hyperspace automatically. After playing Star Wars: Empire at War, I learned of Star Wars technology created to prevent enemy ships from entering hyperspace (which as I will refer to sector jumping as).Ĭonsidering how PvP wars could unfold in this game, I believe such technology could become very useful for eliminating important enemies.